Paint By Numbers
"Computer graphics," says Linda Lauro-Lazin, "Is allowing artists and scientists to come together in a way that hasn't been the same since the Renaissance." Lauro-Lazin is one example of such a melding of science and art. A teacher in the Computer Graphics Department at Pratt, she is both artist and computer scientist. And this month she's also a guest curator at Ulster County Community Collegeís Muroff Kotler Gallery, organizing a national show of digital art by fourteen heavy hitters of computer graphics. The exhibit, which opens March 15, will include digital monotypes by Lynn Pocock, a professor at the New York Institute of Technology; images of immigration by Barbara Nessim, chair of the Computer Graphics Department at Parsons; and works exploring Mexican mythology by Isaac Kerlow, vice president of interactive media at Disney and one of the founders of the Computer Graphics Department at Pratt. Lauro-Lazin notes that when computer graphics first came to public attention in the early ë80s, it tended to produce science-fiction-like images possessing a hyper-real sheen. A lot of the early work in the field was done by physicists, she says, who were concerned with eliminating pixel visibility; the result is that we now have super-realistic computer-generated images in print and film. But similarly to photography, painting, and other representative arts, computer imaging has grown beyond slavish reproduction to become a tool of expression. It was a liberating moment, Lauro-Lazin recalls, "when I realized I could allow pixels to be seen in my own work." These days, one of the challenges faced by artists who work with computers is how to get rid of the too-perfect planes and surfaces that are the mark of the digital. Typically, the general public is far behind the latest developments in the art world, with the result that many people have never seen an exhibit of computer-generated art. This, Lauro-Lazin says, is one reason for the UCCC exhibit. As other media have done before, computer-generated art is exploring its bounds and proving itself legitimate. Photography has long been accepted as an art form, but in an era when computers and programs like Photoshop® are accessible to many people, there may be a certain demystification of computer graphics that makes people more likely to question the "art" tag applied to images coming out of a printer than those created in the rarefied air of a darkroom. Contributing to this, Lauro-Lazin says, is the rapid drop in cost associated with increased computing power. "When I first started in computer graphics I worked for companies just so I could get my hands on the equipment," she says. In those days, a computer sophisticated enough to generate decent graphic images was room-sized, and well out of the price range of most artists. Now, you can get much more computing power in laptop for under $2,000. What people don't take into consideration, she says, is that art requires not only form, but content; the program just gives the artist another tool to work with. Many of the artists represented in the UCCC show hold degrees in both science and art, and many program their own computers to get the effects they want. On the other hand, says Lauro-Lazin, "Just because Photoshop® is easy to get to doesn't mean people arenít doing good work with it." The reproducibility of computer images influences the marketability of computer-generated art. But in fact, Lauro-Lazin notes, the speed of development in computer science means that far from being infinitely reproducible, many encoded works of art are no longer reproducible at all, because the medium they were created on is obsolete. "I have digital work that I cannot reproduce," she explains, "because the media doesn't exist anymore." Ever heard of a Winchester disk? If you had a machine that could read it, you might be able to reproduce one of Lauro-Lazin's early works. That's why she warns her students not to get too attached to particular hardware or software. Digital Visions will open with a reception Sunday, March 15, from 2 to 4 p.m., and remain on view through April 9. The Muroff Kotler Gallery is in UCCC's Vanderlyn Hall, Room 265. For more information, call 687-5113. --Todd Paul